Here’s the submission from Ian Truelove, from Leeds Metropolitan University, for snapshot #8. As with other people who get their accounts of what they have/are doing in by the end of the month, Ian goes into the draw to win a freshly minted ten pound note.
Ian can be followed on Twitter.
+ + + + +
The pressures of running a large undergraduate provision have left little time for virtual worlds lately. However, having ultimate responsibility for the learning of 330 students does tend to focus the mind on the practicalities of scaling up the use of virtual worlds in a real world educational context. Motivated by its potential scalability and configurability, I have redoubled my efforts, and have finally got my OpenSim grid up and running. It’s currently only running behind the University firewall, but it’s working exactly as I had hoped. I can pre-register all of my students, which cuts out the nightmare prospect of a Second Life registration session multiplied by 330. I can get student’s real names floating above their new avatar’s heads, which helps them to make the connection between avatars and their real life puppet masters, and avoids premature fantasy identity overload. I can avoid the complications of noob-learners making fools of themselves in front of rude strangers and, most importantly for design students, I can get them building things straight away.
I see OpenSim as a means to an end, rather than the end itself. It will provide me with a safe training space – a studio space – for my students to mess about in and learn the ropes. I’ll then encourage any intrigued students to venture out into a truly massive multiuser virtual world like Second Life. I don’t think I’ll need to hold their hands in the same way that I did when we all jumped straight into Second Life in the early days. Once acclimatised through fun-time in the OpenSim playground, students should be able to confidently explore Second Life and beyond without a tutor cramping their style. They can always ask for help if they need it, and we will provide guidance and coaching as we do for all our students, but they will be in control. They can go where they like and do what they like, just like in real life. We will encourage them to report back on their discoveries, if they are relevant to their learning. They can show us snapshots of their exploits, and they can quote freely from their chat-logs as they reflect on their learning. They can even log-into our OpenSim studio and discuss their pseudonym’s exploits with their real life virtual friends and tutors.
I am of the opinion that students should have access to a private, institutionally managed virtual world, which is linked to their authentic, accountable, assessable and accredit-able enrolled identity, but should also be free to roam a public virtual space in whichever manner and attire they choose.

