Mar 11

Daniel Livingstone from the UWS gives an update of his and her activities for snapshot #8. Daniel has a blog about virtual worlds, learning and games that’s worth a read.

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At UWS we are continuing to use virtual worlds across teaching and learning and research with limited activity in commercialisation. The SLOODLE project was funded by Eduserv until October 2009 – and I’ve been working on grant proposals since then (waiting to hear back from one currently… fingers crossed.) Current students in my Introduction to Virtual Worlds class include some members of staff, so I’m hopeful that this will make it easier for us to expand our use of virtual worlds in subsequent years – while informal staff workshops have been held in the past, the irregular nature of those made it difficult to sustain interest and growth.

I was disappointed when Metaplace closed at the beginning of the year – as we had used it previously (although not heavily) and it was enjoyed by students. SmallWorlds fills a similar niche – but without the opportunities for content creation. It does seem to have a stronger business model though, so for people looking for isometric, flash based virtual worlds for online discussions and activities, it should do the job. Like Metaplace, it seems to lack some of immersive qualities of a 3D virtual world – but some students do take to it.

Classroom chat

Classroom chat

The new viewer for Second Life (Viewer 2) does look like it will make life easier for newcomers to Second Life. While it has its own issues, I am hopeful that it will help overcome some of the initial challenges. But when it comes to new user experience, Second Life could really learn a lot from SmallWorlds – which is full of ‘quests’ and challenges that introduce users to the worlds and features of the interface. But they have improved a huge amount – including improved lists of recommended locations to visit.

Finally, I am still making good use of Second Life’s ability to bring people together across large distances. I’ll be giving several talks this semester to student and professional audiences worldwide, and have scheduled virtual guest talks for my own students. Students at UWS will also be involved in an online virtual cultural exchange with students at San Jose State University in the US – a programme which is currently in the final stages of planning.

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Oct 27

This is a “Request For Information” for the seventh Virtual World Watch snapshot survey.

This time, there’s just one main question, and a few side points. The main question can be interpreted as broadly, or as narrowly, as you wish. As before, the scope is limited to UK Higher and Further Education.

Blue Mars by Flickr user Connie Sec

The question

How are you using virtual worlds (e.g. Second Life, OpenSim, Metaplace, OLIVE, Active Worlds, Playstation Home, Blue Mars, Twinity, Wonderland) in teaching, learning or research?

Things you may want to include:

  • Why you are using a virtual world.
  • If teaching using a virtual world, how it fits into your curriculum.
  • Any evaluation of the experience of using the virtual world.
  • Will you do it again next year? Why (or why not)?

A few side points

  • Do you know of any other individual, group or project at your institution using virtual worlds for teaching, learning or research? If so, a contact detail would be appreciated.
  • Do you have any interesting screenshots of what you’ve been doing in virtual worlds? If so, then please consider submitting them to the Virtual World use in UK Education Flickr group – thanks.

Group of Second Life avatars by Flickr user James Schwarz

Deadline

Please send your contributions, in whatever format (e.g. email, Word, text) to john (@) virtualworldwatch.net by the end of Friday 20th November. Relevant content submitted by then is guaranteed to go into the report; content received afterwards is unlikely to make it in.

Thank you for your contribution,
Virtual World Watch

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Oct 19

This report is available in PDF format.

Summary

Virtual World Watch asked previous respondents to snapshot reports – UK university and college academics who develop and use virtual worlds – what worlds they used and why they chose them. Second Life and OpenSim were mentioned or used by most respondents.

Second Life is attractive due to its constant development over six years, there is no need to acquire a server or significant local technical support, the large community of experienced practitioners, and the variety of already-created objects and structures that can be quickly re-used cheaply or for free.

OpenSim is attractive because, compared to Second Life, ‘land’ does not carry the same expense, there are fewer security issues, there is no dependence on a single commercial vendor, and it is easier to configure how private your environment is; content can also be ported from Second Life.

Apart from Second Life and OpenSim, over a dozen other virtual worlds or environments were mentioned; of these Metaplace and Forterra’s OLIVE appeared to pique more interest and use, from an educational perspective, than the others. Some respondents had examined a range of virtual worlds. Sensibly, organisations such as St Andrews University are examining these from the perspective of the educational or project requirements, rather than the attributes of the particular virtual worlds.

Several respondents contributed their criteria lists (given in this report) for evaluating virtual worlds. A few are creating or using more complex frameworks: the Open University, for example, is developing a matrix of virtual world needs containing around 70 weighted criteria.

However, examining just one virtual world from the perspectives of teaching, learning, build, functionality, security, stability and many other criteria of importance to academics is not a trivial operation. Consequently:

  1. Some academics, though they would like to examine more virtual worlds, tend to default to examining just one or two options due to a lack of time/resource. Usually, Second Life or OpenSim is one or both of these.
  2. Many UK universities are, independently of each other, examining a range of virtual worlds. This time- and resource-consuming operation results in a significant amount of duplicated activity across the sector.

Recommendations

  1. It would assist other academics in making a more informed choice, and reduce the significant amount of duplicated activity across UK higher and further education, if institutions would rapidly disseminate their virtual world comparative findings. As virtual worlds are being developed at an extremely fast pace, the traditional academic timeline for dissemination is of no use; a matter of weeks, rather than months or later, and such information becomes outdated.
  2. A number of similar responses indicate a common need for an OpenSim – or similar – platform for current and prospective virtual world users and developers in UK higher education who do not have server and technical resources. As well as providing a low-cost environment with relatively high (and configurable) security and privacy, such an option provides a ‘back-up solution’ for previous and ongoing work created in worlds such as Second Life. Whether this could, or should, be provided by an academic institution or consortium, or by a technology services company, is a debatable point; ReactionGrid appears to go someway towards this requirement.
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