Mar 11

Daniel Livingstone from the UWS gives an update of his and her activities for snapshot #8. Daniel has a blog about virtual worlds, learning and games that’s worth a read.

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At UWS we are continuing to use virtual worlds across teaching and learning and research with limited activity in commercialisation. The SLOODLE project was funded by Eduserv until October 2009 – and I’ve been working on grant proposals since then (waiting to hear back from one currently… fingers crossed.) Current students in my Introduction to Virtual Worlds class include some members of staff, so I’m hopeful that this will make it easier for us to expand our use of virtual worlds in subsequent years – while informal staff workshops have been held in the past, the irregular nature of those made it difficult to sustain interest and growth.

I was disappointed when Metaplace closed at the beginning of the year – as we had used it previously (although not heavily) and it was enjoyed by students. SmallWorlds fills a similar niche – but without the opportunities for content creation. It does seem to have a stronger business model though, so for people looking for isometric, flash based virtual worlds for online discussions and activities, it should do the job. Like Metaplace, it seems to lack some of immersive qualities of a 3D virtual world – but some students do take to it.

Classroom chat

Classroom chat

The new viewer for Second Life (Viewer 2) does look like it will make life easier for newcomers to Second Life. While it has its own issues, I am hopeful that it will help overcome some of the initial challenges. But when it comes to new user experience, Second Life could really learn a lot from SmallWorlds – which is full of ‘quests’ and challenges that introduce users to the worlds and features of the interface. But they have improved a huge amount – including improved lists of recommended locations to visit.

Finally, I am still making good use of Second Life’s ability to bring people together across large distances. I’ll be giving several talks this semester to student and professional audiences worldwide, and have scheduled virtual guest talks for my own students. Students at UWS will also be involved in an online virtual cultural exchange with students at San Jose State University in the US – a programme which is currently in the final stages of planning.

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Feb 22

One of the updates in from Bromley College for snapshot #8 comes from Clive Gould:

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This academic year at Bromley College we have moved away from using Second Life to trialling OpenSim.

We have production and test Linux servers running OpenSim 0.6.8 and staff and students have access to OpenSim, both from within College and externally.

We have found that two of our computer rooms already have graphics cards which are Meerkat compatible and are converting two more rooms of PC’s by adding appropriate graphics cards.

Using a standalone installation of OpenSim means that it is much easier for us to provide and control access to the MUVE. Although OpenSim is currently in in alpha we have found it works well in the classroom environment.

This academic year we are using/planning on using OpenSim with two groups:

1) National Diploma IT year 2 – Developing and assessing skills in Object Orientated Programming.

2) FdEng Software Development year 2 – Investigating Web services practically as part of a Database Development course.

I am continuing to maintain the Linden Script exhibition in Second Life on Hyles Infopoint. However I have also ported it to OpenSim to help our students learn LSL. Additionally, I have made the exhibition available as a download so that others can install it into their own OpenSim standalones.

For more information please visit our blogs:

http://bcopensim.blogspot.com/
http://www.linuxtraining.org.uk/blogger4.html

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Feb 16

Submissions to the latest snapshot are coming in, so some of them will be run on this website (if the submission author wants) ahead of the snapshot report coming out. Here’s one from Cornwall College, submitted by Bex Ferriday (who goes into the draw to win ten pounds) – thanks:

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Cornwall College’s School of Education and Training (SET) has been successfully running the Level 3 Award in Preparing to Teach in the Lifelong Learning Sector (PTLLS) as a blended learning course for three years. This eleven week course is delivered with 7 sessions studied in students’ own time using moodle and remaining sessions taught using traditional methods in the classroom. However, with the college’s island on “Second Life” now complete, SET has decided to pilot a version of the course that replaces college-based sessions with content delivered in a virtual environment. This is a first in terms of Cornwall College and use of Second Life as a teaching and learning environment. To date several courses have taught users how to teach in Second Life – but an officially accredited course has never been offered that teaches real world, transferable teaching skills in a virtual world environment.

Twelve students have signed up to work through this pilot: by enrolling a group that are based in locations such as Italy, Portugal, France, Romania, England, Wales and Spain there are no issues with time zones and by ensuring that the group consists of qualified, real world practitioners au fait with using Second Life, any technical and delivery issues can be ironed out before rolling the programme out internationally and to people who have no teaching and / or Second Life skills. The group are enthusiastic, excited by the prospect of being part of this ground breaking new project and are all fully involved in the activities. Feedback has been wholly positive, with many members of the group commenting on how well they feel they have bonded as a group. This has led to a slight revision of the course schedule, with regular discussion-based get-togethers now being offered as a way of keeping students motivated and maintaining this group dynamic.

The course is still in its early stages and anything can happen. However, if the course continues to run as well as it has so far The School of Education and Training will be looking to offer this to an international audience, and on a regular, twice-yearly basis.

A second group of students are also making creative use of the island. The Foundation Degree in Arts and Media has begun a building project, and are experimenting with the physics of Second Life, adding textures to prims and honing their building and scripting skills in order to make works of art that simply could not be made in real life. Their tutor is building an art deco-style art gallery in which to house these creations, and currently sits at the bottom of Dozmary Pool, the bottomless body of water from which Excalibur was reputedly held aloft by the mythical Lady of the Lake in Arthurian Legend.

Experiences of teachers using the island are that there are few differences between teaching in Second Life and traditional classroom delivery. This comes as something of a relief as if there were a generic Initial Teacher Training course that contained no classroom or face to face delivery would be destined to fail. Planning is still written on traditional documentation, web-based delivery means that it makes sense to have a dry-run and to make sure there is a Plan B should anything go wrong – but this is how any session with an element of ILT should be planned. Ground rules need to be set at the start of the course, and though these may be different – for example, to only use text-based speech when the teacher is using live voice rather than ensuring mobile phones are switched off – this again is something that needs to be done at the start of all courses. The common notion that body language is impossible to read in Second Life is, to some extent, an exaggeration. Poses are sophisticated enough for avatars to be able to show how they feel by the way they choose to sit, inactivity means that the word “Away” appears above avatars’ heads – an explicit signal to the teacher that the avatar in question is distracted or bored, and the frequency and content of both written and verbal responses from students also shines a light onto the way they feel. Nuances may not be as subtle as they are in the real world – but there are enough signals to be able to get a sense of individual and group moods.

Use of the island continues to grow and attitudes towards this virtual world as a teaching resource appear to be growing ever more favourable. While the island lay empty people couldn’t really see the point. Now that things are starting to happen and both filmed and photographic evidence in available for all to see on flickr and YouTube, minds are slowly changing and the pace is picking up.

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Feb 06

A message from Sheila Webber, who is hosting the next event in the series. This is where UK academics, and other folk interested in teaching and learning in virtual worlds, get together for an hour or two in-world (Second Life) to be exact. All are welcome; the debate veers between the serious and the casual, as does the dress code:

I think I was designated the next host for the Second Tuesday meeting, 9th Feb at 8pm UK time, noon SLT:

http://slurl.com/secondlife/Infolit%20iSchool/223/36/28/

Peter/Graham suggested we should take a theme, and my proposal is:

1) Discussing/drafting a proposal for the VW Best Practices in education conference (at the last meeting it was suggested that we put in a “Dance your way through the UK sims” proposal)

AND

2) SL tools for discussion/brainstorming in groups in particular applying 2) to 1)

*However* if it turns out that people now think that doing a VWBPE proposal is a rubbish idea, we could still demo or chat about 2). This does not rule out the usual free-form discussion about life the universe and everything.


Sheila Webber
Senior Lecturer, Department of Information Studies, University of Sheffield,
211 Portobello Street, Sheffield S1 4DP, UK
0114 222 2641
s.webber (@) sheffield.ac.uk
The information literacy weblog – http://information-literacy.blogspot.com/
Sheila Yoshikawa (SL) blog: http://adventuresofyoshikawa.blogspot.com/

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Feb 06

From Barry Spencer at Bromley College:

In the last week we have begun to open our OpenSim platform for student access here at Bromley College. We thought it would be a good idea to have a record of their progress in the virtual world, and so we have launched a new blog: http://bcopensim.blogspot.com.

Please feel free to visit and comment.

if you have any particular questions or requests then again please feel free to contact either Clive Gould (Clive Pro) cliveg (@) gmail.com or Barry Spencer (Vega Starlight) barrys (@) bromley.ac.uk

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Feb 06

Text below from Jeremy Hunsinger n.b. remember to adjust for your own time zone as appropriate).

After a few years, a few books, and a few special issues and one completed dissertation, “Lessons in Second Life”, the weekly get together of educators and learners interested in just talking and learning from each other without weekly topics is returning. Next week, from 3-5pm eastern time at:

http://slurl.com/secondlife/Aloft%20Nonprofit%20Commons/69/214/24

…the home of GamesforChange.org (with their support and consent) in world.

In the first few weeks, we will be locating and choosing locations with high degrees of learning potential to visit and explore, non-traditional locations are preferred, please come out and join the fun.

For the spring semester, which lasts until May, it will be scheduled for Wednesdays, 3-5pm eastern standard time. Occasionally that may change, or be canceled, but until May, this is the standard schedule.

Jeremy Hunsinger
Center for Digital Discourse and Culture
Virginia Tech
Information Ethics Fellow, Center for Information Policy Research, School of Information Studies, University of Wisconsin-Milwaukee
http://wiki.tmttlt.com
http://www.tmttlt.com

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Feb 05

A message from Dr Robert Gittins of Bangor University, looking for contributions to an event in March in Bangor / Second Life. Contact details at the bottom:

Hello,

At the last Second Tuesday meeting, I met a number of people interested in science, heritage and archaeology.

Bangor University, are preparing a joint conference ‘Heritage and Virtual Reality’ (in March) – to be held at Technium CAST Bangor, North Wales and also in SL.

I am looking for interest from the group – contributions, presenters, or simply people to attend (rl or sl)? The event is free to attend, and expenses available for presenters.

There are a lot more details but I would like to ID anyone interested, and then provide details for discussion.

Many thanks for your time, looking forward to the next meeting

Best regards,

Robert

Dr Robert Gittins
SL: Robit Gundersen
VRLink
School of Computer Science
Bangor University
www.vrlink.bangor.ac.uk
email: rgittins (@) BANGOR.AC.UK

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Feb 01

This is a “Request For Information” for the eighth Virtual World Watch snapshot survey. As with the others, this is an opportunity to publicise what you are doing, to your peers, potential collaborators, users of your “stuff” and funders.

There’s one main question which can be interpreted as broadly, or as narrowly, as you wish. As per usual, the scope is limited to UK Higher and Further Education.

The question

How are you using virtual worlds in your teaching, learning or research?

Things you may want to include:

  • Why you are using a virtual world.
  • If teaching using a virtual world, how it fits into your curriculum.
  • Any evaluation of the experience of using the virtual world.
  • Will you do it again next year? Why (or why not)?

secondlife-postcard

A few side points

  • Do you know of any other individual, group or project at your institution using virtual worlds for teaching, learning or research? If so, a contact detail would be appreciated.
  • Do you have any interesting screenshots of what you’ve been doing in virtual worlds? If so, then please consider submitting them to the Virtual World use in UK Education Flickr group – thanks.

Deadline

As per normal there is a backlog of “stuff” to process. *sigh* If you get your submissions in by mid-March, then they’ll make it in. After that, and they *may* make it in.

Thank you for any and all contributions.

Sending information in

Please send your contributions, in whatever format (e.g. email, Word, text) to john (@) virtualworldwatch.net

Please note that these reports are fully public – and available under creative commons – so what you say will be readable by anyone.

This is the last snapshot funded under the Eduserv Foundation/Research regime, before Virtual World Watch moves to the new funding streams. More on that later in the Spring.

Update…

Oh btw – if you get your response in by the end of February 2010, then you could be one of five lucky people to win ten pounds.

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Jan 14

The University of Nottingham have provided an update of some of their Second Life activities; thanks to Andy Beggan for the update and the screenshots:

Nottingham has been in Second Life for just over a year and now has 2 islands:

http://slurl.com/secondlife/University%20of%20Nottingham/100/122/22

Both teaching and research activities have taken place and this year a research project organised by one of our medical students – focused on placebo in a doctor-patient style consultation – is being supported as well.

virtual maternity ward

We are keeping an eye of other virtual worlds and have participated in some conversations between Kings, Brunel and the Open University around next steps.

We have a dedicated area on our island to support information skills training called the ‘Library Garden’. The Library Garden is an interactive learning experience for students to explore on their own, with a librarian or as part of a lecture. There are a number of pathways within the garden leading students to different activities. One pathway advises students about the research process from finding research partners and working collaboratively to finding information and publishing research in a variety of ways. Another path covers basics such as reference styles.

University in Second Life

We also have areas supporting pharmaceutical lab simulations, virtual maternity wards, virtual wind farms and interactive performance spaces for active learning environments. Interest in language teaching is also popular, with an Arabic course run in Second Life.

We demonstrate Second Life through our e-learning community group meetings, one-to-one support, groups presentations plus releasing podcasts. To support the developments, a Second Life steering group was established, with members drawn from Schools, International Office, Marketing, IS, Learning and Teaching committee and the Student Union, the group provides guidance and advice on future development activities.

Orientation Island

To help staff and students get used to Second Life, we have prepared support materials on our e-learning support web pages, el@n, (http://www.nottingham.ac.uk/elan/yourquestions/), as well as offering training courses in Second Life. There is also an orientation platform and a public Sand Box on the island, with examples and tutorials to help new users get to grips with the building tools available.

We don’t see Second Life as necessarily a recruitment or marketing tool, due largely to numbers visiting. A closer analogy for us is the ‘holodeck’ in Star Trek, a user defined space which you visit for an immersive experience. This has guided projects supported and our developments.

Library Garden

We have also opened an Open Educational Resources area on our island to start sharing much of what we develop openly. We already share quite a bit and see it pop up in other HEI’s spaces from time to time.

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Jan 13

A message from Tim Johnson (aka Karen aka Bluesky Larkham), Senior Lecturer, IHS, University of Worcester,

Just to remind you that Eloise (Pasteur) will be presenting the second of our Educators sessions on Thursday 14th January at 1800hrs GMT. The sessioin will be about Creating Immersive Environments. It will be at the usual spot on University of Worcester Island:

http://slurl.com/secondlife/University%20of%20Worcester/155/198/26

I’m really looking forward to this session and to seeing many of you for the first time this year. See you soon :-)

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