Mar 09

Comparing Modern and Victorian Immersive Environments: Pompeii in the Sydenham Crystal Palace.

Shelley Hales and Nic Earle from the University of Bristol report on this JISC-funded project for snapshot #8. The project also has a blog, and can be visited in Second Life.

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At the university of Bristol we are currently running a project, ‘Resurrecting the Past: Virtual Antiquities in the Nineteenth Century’ the first phase of which was funded by JISC as part of their ‘Enriching Digital Resources’ theme, a strand of their ‘Digitisation’ programme. The team is Shelley Hales, a Senior Lecturer in the Department of Classics & Ancient History and Nic Earle, University E-learning Co-ordinator from the Education Support Unit. We have built a virtual 3D model in Second Life of the Pompeian Court from the 1854 Sydenham Crystal Palace. The Pompeian Court was a complete life-size model of an ancient house from Pompeii, housing a collection of copies of Roman paintings. Our Model is designed to bring together a digitised collection of the material contained in the Court alongside an archive of material pertaining to it, and we are designing interface techniques to enable researchers, community groups, school and undergraduate students to engage with and use the Model for their own needs.

We have chosen a virtual environment, and Second Life in particular, to rebuild the Sydenham Pompeian Court because it allows us both to recreate and to study a point of comparison with the social and reproductive techniques of the Crystal Palace. Just as the Crystal Palace was considered in 1854, Second Life is both a massive social experiment, bringing together diverse users, and a testing ground for new approaches to education, entertainment and enterprise. The Model takes advantage of the use of avatars both to populate the space and to allow users touring the Court to interact with us, other visitors and the objects on display. It also seems to us that the questions of authenticity and of the responsibility of reconstructors raised by virtual models echo questions faced by the creators of the Pompeian Court in the Crystal Palace. The project allows us to think about the links between content and the mode of its delivery.

Within the university we’ll be mainly using the Model in a third year Classics module on the reception of Pompeii since its rediscovery in 1748. As well as being used in the classroom at Bristol, the Model will allow Bristol students to collaborate with undergraduates studying a similar module in Liverpool. As a teaching tool, the Model offers an opportunity for students to experience the spatial effects of a Roman house and provides an introduction to the ways in which Pompeii has been displayed in museum settings. Most importantly, the Model provides an opportunity for students to assess the ethics of reconstruction and, through physical engagement with the act of reconstruction, to reflect on it both as a conceptual and manufactured process and as a finished product specifically of Victorian England or of 21st Century digital technology.

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Mar 08

Rose Heaney, at the University of East London, sent in her submission for snapshot number 8. And here it is:

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UEL School of Health & Bioscience

I wrote the last report at the end of an intense period of development during which we had worked with an external developer (Gemixin Ltd) on the school’s newly acquired island UEL HABitat to produce more sophisticated versions of an existing laboratory and Crime Scene house and, in particular, to create a new polyclinic for use by a range of healthcare students. We are now in a period of consolidation where the focus is on essential maintenance, creation of learning activities, orientation of staff and students and, most importantly, on more in depth evaluation than has been possible hitherto. We are also looking seriously at the possibilities for sharing our resources with the wider education community as well as collaborating with other institutions on new ventures.

The Second Life laboratory learning activities have been compared to an equivalent Flash version and the conclusion, not surprisingly perhaps, is that students can benefit from either type of application but have a preference for Flash because of its immediacy and straightforward operation. However more work needs to be done in this respect in that a Second Life laboratory may well have learning benefits beyond procedural learning once students are familiar with the operation of Second Life.

Herbal medicine students have been using their area of the polyclinic for a few months as an aid to developing clinical reasoning skills. Feedback is generally positive though some struggle with the environment and quite a few do not have home PCs with the correct graphics spec for SL. The physiotherapy area will be offered to students studying a respiratory module in late April / May once we have completed some necessary revisions to the web based back end editor that enables staff to add cases. It will be subject to formal evaluation during this time – the study has yet to be fully specified but will be focussing on confidence building in students prior to going on clinical placements in intensive care and high dependency units.

We are in early talks with another HE institution to develop the podiatry area of our polyclinic, so watch this space. We are also interested in collaborative arrangements to increase the number of patent cases in all areas of the polyclinic, the creation of good cases being a very resource intensive process.

For further information on UEL HABitat, including slurl, see blog entry:

http://blog.uelconnect.org.uk/hab/2009/11/27/current-state-of-play-on-second-life/

School of Psychology

The school now has conference and tutorial facilities in dedicated buildings on UEL’s main island. Some staff have recently started offering tutorials on a range of topics – take up has been variable but one member of staff managed to attract 23. Plans are in place for a conference later in the year at which third year students will present their final year research projects, subject to successful acceptance of abstracts by a conference committee. In other words, Second Life is being used to give them experience of academic conference processes prior to exposure to the real thing.

A pilot study of Psychology staff perceptions of SL as a teaching medium is currently underway. Participating staff take part in two semi-structured interviews pre and post their SL tutorial session. In the first interview staff are asked broad questions regarding their views of the advantages and disadvantages of using Second Life as a teaching environment and in the second about their actual experiences of teaching in Second Life. The interviews will be transcribed and Interpretative Phenomenological Analysis (IPA) employed to uncover themes within the data.

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Mar 05

Elizabeth Swift, from the University of Worcester, provides todays featured submission to snapshot #8.

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Void, a performance company based at University of Worcester, is exploring how Virtual Worlds are changing the nature of storytelling in a new Second Life library project called The Void Library, that has been built above the University of Worcester Island. Visitors are able to access books, listen to stories and experience narratives appearing out of thin air as their avatars explore the multi-levelled virtual library. The Void Library is based on ideas from a short story by the Argentinean writer, Jorge Luis Borges, called ‘The Library of Babel’. This story tells of an impossibly huge library which contains every book which ever has, or could be, written – the only problem is there is no means of anyone finding any particular book and lifetimes are spent fruitlessly searching for meaningful information among the baffling array of texts.

Inside The Void Library

The Void Library in Second Life explores the difficulty of meaningful choice in an environment of abundant information. It provokes some serious and playful questions about just how stories can be experienced in digital environments where the acts of ‘authoring’ and ‘reception’ are similarly challenged. Visitors are allowed to glimpse real texts, lift books off shelves and sit down to read them on comfy chairs. But The Void Library is also a perilous space and it is quite easy for avatars to fall from the building to the distant ground below, or to get sidetracked into stories that seem to be continually changing in a space that mutates with every visit.

The Void Library project, which has been funded and supported by the University of Worcester, was initially presented at the International Conference on the Arts in Society in Venice last July. It will feature in an article about narrative development in Virtual Worlds to be published later this year in the International Journal of Performance Arts and Digital Media and Performance.

A Reading Room in The Void Library

The Void Library was made by Liz Swift and Peter Ireland . It can be found at http://slurl.com/secondlife/University%20of%20Worcester/192/215/23.

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Mar 04

Steve Thompson submits his involvement with the police and Second Life, for the latest snapshot. Thanks Steve!

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Councillors Barry Hunt and Tommy Evans of Skinningrove had been talking to the Police about community policing issues and anti social behaviour. Last year these two had appeared in the Second Life Movie “Skinningrove Welcome to the Future” about the refurbishment of Skinningrove Jetty. I was asked by Cllr Hunt to meet with Sara Graham, the Crime & Justice Coordinator at Cleveland Police HQ and talk about ways of getting the community policing message across using community media. What everyone really wanted was another Second Life film and with the date for the annual community animated film event at Saltburn Community Theatre coming up this seemed to be the ideal date and venue to aim for. I said “we should have started six months ago” but nevertheless agreed to give it a go.

We applied to Northern Film and Media and the UK Film Councils, “Social Impact” fund to run the event and I’m pleased to say we were successful. Meanwhile we started to develop the script and scout locations in Second Life. We had decided to go with “The Force is With You” for our title and to adopt a Star Wars theme, but to avoid copyright issues the villain was cast as “Arthur Vador”. Several suitable locations were found and I sought out the owners of each and asked permission to film. This is not strictly speaking necessary but it’s a good policy and we got some additional assistance from some Sim owners including members of a school Sim performing as “extras” for us. The script was a slight concern to me and I said to our partners, this is a good and serious message but we have to also entertain, where are the gags? Luckily the script was approved by the police with only minor alterations and we were good to go. Police officers including Inspector Charlie Bell voiced their own characters and pupils at Whitecliffe Primary School provided the voice characterisations of the children in the film. Naturally Tommy and Barry played themselves again.

There was one set we had to build and this was Skinningrove Village Square. This was built on a sky platform high above Teesside University’s “Teeslife” with some excellent help from the Institute of Digital Innovation’s DLab. I’m sure Barry and I came close to arrest for suspicious behaviour several times as we measured out and took pictures of the real location in order to build the virtual one.

Community workshops were held to produce the scenes and all but one scene was in the can by Christmas 2009. There are several hilarious out-takes that may one day see the light of day. Then in January 2010 Barry and I attended a Grundvig workshop in Vienna. With a screening approaching in early February I was obliged to edit many scenes in my hotel room whilst at the 2 week workshop. We kidnapped some of the delegates of the workshop who “voiced” one of the scenes from the film.

This can be seen here: http://tvcm.co.uk/animation-event-goes-international/ Trouper 1 is played by Markus Petz from Finland, Trouper 2 by Thomas Chepaitis the Minister of foreign affairs of Uzhupis Republic (Lithuania) Arthur Vador is played by me, Steve Thompson and Barry Hunt is camera operator.

In the background is Laura Pakalne, Senior Officer in the Public Relations Department in the Ministry of Justice, Latvia who was most interested in working with the British police and the movie production team on more collaborative projects. Markus delayed his return to Finland to travel to Saltburn to assist with a hook-up with Latvia during the event on February 11th.

The community animation event (Animex Fringe) in Saltburn on Thursday 11th Feb was a tremendous success. The Mayor of Redcar and Cleveland Cllr Brian Briggs launched the evening event preceded by a Mayors Reception for cast and crew from the film. During the matinee and the evening performance last years Mayor, Cllr Mike gave a presentation explaining how he had launched the Skinningrove Jetty film last year and then gone on to appear in a Second Life Movie himself, “Supermayor”.

The matinee was a full house with children from Whitecliffe Primary and Saltburn Primary attending. The event included animations produced by the children of Whitecliffe Primary on the subject of Rain Forests and sustainability. With help from Markus Petz we hooked up with children and police in Latvia during the matinee. There were around 80 people for the evening event which we also “Blogcast” for the enjoyment of people around the world. As well as the hook-up with Latvia, the event was followed by people in Greece, Lithuania, Poland, Turkey, Sweden, Finland and elsewhere in the UK. We even made it onto Latvian National TV!

Naturally, the big event was the premier of “The Force is With You. On his return from Vienna Cllr Barry Hunt was elected Mayor of Loftus and in this role as well as that of an instigator and star of the film gave the final address and announced the first screening of the new film. It was extremely well received by the audience as well as the police for whom it was a first screening too. They had placed their reputations in our hands and were well pleased with the outcome with Inspector Charly Bell particularly pleased with the dashing matinee idol hero he had become on film: http://tvcm.co.uk/the-force-is-with-you-2

You can relive the event on the blog at www.saltburn.org.uk or if you really want to re-run the event in the order it happened you can follow the blogcast here (it builds slow but quickly gets media rich) – just read each page, scrolling down and then click “older entries” at the bottom.

Steve Thompson, Institute of Digital Innovation, Teesside University.
S.d.thompson@tees.ac.uk

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Feb 22

One of the updates in from Bromley College for snapshot #8 comes from Clive Gould:

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This academic year at Bromley College we have moved away from using Second Life to trialling OpenSim.

We have production and test Linux servers running OpenSim 0.6.8 and staff and students have access to OpenSim, both from within College and externally.

We have found that two of our computer rooms already have graphics cards which are Meerkat compatible and are converting two more rooms of PC’s by adding appropriate graphics cards.

Using a standalone installation of OpenSim means that it is much easier for us to provide and control access to the MUVE. Although OpenSim is currently in in alpha we have found it works well in the classroom environment.

This academic year we are using/planning on using OpenSim with two groups:

1) National Diploma IT year 2 – Developing and assessing skills in Object Orientated Programming.

2) FdEng Software Development year 2 – Investigating Web services practically as part of a Database Development course.

I am continuing to maintain the Linden Script exhibition in Second Life on Hyles Infopoint. However I have also ported it to OpenSim to help our students learn LSL. Additionally, I have made the exhibition available as a download so that others can install it into their own OpenSim standalones.

For more information please visit our blogs:

http://bcopensim.blogspot.com/
http://www.linuxtraining.org.uk/blogger4.html

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Feb 19

A short update from Mary Hudson and Alison Williams, for the current snapshot, on library developments in Second Life at Southampton Solent University:

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Solent Life 2 is the Library area of the 3 part Solent Life island developed for Southampton Solent University. It was developed by the Business Librarians as part of a funded project. In late 2009 a training session was organised for all interested library staff to learn more about Second Life and Solent Life in particular. 10 attended and our Learning Technologist trainer, took us through Virtual Ability for basic orientation and into Solent Life. As a result we can now offer multi-subject library and information skills support in Second Life and we look forward to meeting and working with a wider range of students and academic staff in there this year.

We hope to arrange follow up meetings and visits to keep everyone’s skills going and to keep interest in the site alive.

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Feb 17

Here’s a submission to the latest snapshot survey, from the University of Ulster, sent in by Kerri McCusker (who goes into the draw to win ten pounds) – thanks:

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Due to the interest in the medical application of Second Life, Kerri McCusker, Research Associate in the Serious Games and Virtual Worlds team, University of Ulster undertook a short project to create a structured learning zone focused on patient education in Second Life focused on autologous stem cell transplantation. This project included a self paced walkthrough in virtual clinics with interactive demos of stems cells, showcase of a hospitals environment and information and links to stem cell transplant resources:

http://slurl.com/secondlife/Ulster%20Magee%202/80/121/23

Additionally a 90 second animation was produced in Second Life which clearly highlights the steps taken during an autologous stem cell transplantation, with particular focus on the actual cells being extracted, stored and subsequently being transfused into the patient again:

http://sgvwtv.ulster.ac.uk/video/103/Second-Lives and
http://www.youtube.com/watch?v=Qe-J59WKkYg

Other developments in the Serious Games and Virtual Worlds team have been the recent national workshop on teaching in virtual worlds. The objective of the event was to raise awareness of the benefits and possible pitfalls of using virtual and immersive worlds in an educational context and provided practical advice and demonstrations from leading educators and industrial experts in this area. It highlighted funding opportunities available in this field and offered tips on how to focus research to maximise your chances of succeeding with applications:

http://learninginvirtualworlds.com/

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Feb 16

Submissions to the latest snapshot are coming in, so some of them will be run on this website (if the submission author wants) ahead of the snapshot report coming out. Here’s one from Cornwall College, submitted by Bex Ferriday (who goes into the draw to win ten pounds) – thanks:

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Cornwall College’s School of Education and Training (SET) has been successfully running the Level 3 Award in Preparing to Teach in the Lifelong Learning Sector (PTLLS) as a blended learning course for three years. This eleven week course is delivered with 7 sessions studied in students’ own time using moodle and remaining sessions taught using traditional methods in the classroom. However, with the college’s island on “Second Life” now complete, SET has decided to pilot a version of the course that replaces college-based sessions with content delivered in a virtual environment. This is a first in terms of Cornwall College and use of Second Life as a teaching and learning environment. To date several courses have taught users how to teach in Second Life – but an officially accredited course has never been offered that teaches real world, transferable teaching skills in a virtual world environment.

Twelve students have signed up to work through this pilot: by enrolling a group that are based in locations such as Italy, Portugal, France, Romania, England, Wales and Spain there are no issues with time zones and by ensuring that the group consists of qualified, real world practitioners au fait with using Second Life, any technical and delivery issues can be ironed out before rolling the programme out internationally and to people who have no teaching and / or Second Life skills. The group are enthusiastic, excited by the prospect of being part of this ground breaking new project and are all fully involved in the activities. Feedback has been wholly positive, with many members of the group commenting on how well they feel they have bonded as a group. This has led to a slight revision of the course schedule, with regular discussion-based get-togethers now being offered as a way of keeping students motivated and maintaining this group dynamic.

The course is still in its early stages and anything can happen. However, if the course continues to run as well as it has so far The School of Education and Training will be looking to offer this to an international audience, and on a regular, twice-yearly basis.

A second group of students are also making creative use of the island. The Foundation Degree in Arts and Media has begun a building project, and are experimenting with the physics of Second Life, adding textures to prims and honing their building and scripting skills in order to make works of art that simply could not be made in real life. Their tutor is building an art deco-style art gallery in which to house these creations, and currently sits at the bottom of Dozmary Pool, the bottomless body of water from which Excalibur was reputedly held aloft by the mythical Lady of the Lake in Arthurian Legend.

Experiences of teachers using the island are that there are few differences between teaching in Second Life and traditional classroom delivery. This comes as something of a relief as if there were a generic Initial Teacher Training course that contained no classroom or face to face delivery would be destined to fail. Planning is still written on traditional documentation, web-based delivery means that it makes sense to have a dry-run and to make sure there is a Plan B should anything go wrong – but this is how any session with an element of ILT should be planned. Ground rules need to be set at the start of the course, and though these may be different – for example, to only use text-based speech when the teacher is using live voice rather than ensuring mobile phones are switched off – this again is something that needs to be done at the start of all courses. The common notion that body language is impossible to read in Second Life is, to some extent, an exaggeration. Poses are sophisticated enough for avatars to be able to show how they feel by the way they choose to sit, inactivity means that the word “Away” appears above avatars’ heads – an explicit signal to the teacher that the avatar in question is distracted or bored, and the frequency and content of both written and verbal responses from students also shines a light onto the way they feel. Nuances may not be as subtle as they are in the real world – but there are enough signals to be able to get a sense of individual and group moods.

Use of the island continues to grow and attitudes towards this virtual world as a teaching resource appear to be growing ever more favourable. While the island lay empty people couldn’t really see the point. Now that things are starting to happen and both filmed and photographic evidence in available for all to see on flickr and YouTube, minds are slowly changing and the pace is picking up.

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Feb 06

A message from Sheila Webber, who is hosting the next event in the series. This is where UK academics, and other folk interested in teaching and learning in virtual worlds, get together for an hour or two in-world (Second Life) to be exact. All are welcome; the debate veers between the serious and the casual, as does the dress code:

I think I was designated the next host for the Second Tuesday meeting, 9th Feb at 8pm UK time, noon SLT:

http://slurl.com/secondlife/Infolit%20iSchool/223/36/28/

Peter/Graham suggested we should take a theme, and my proposal is:

1) Discussing/drafting a proposal for the VW Best Practices in education conference (at the last meeting it was suggested that we put in a “Dance your way through the UK sims” proposal)

AND

2) SL tools for discussion/brainstorming in groups in particular applying 2) to 1)

*However* if it turns out that people now think that doing a VWBPE proposal is a rubbish idea, we could still demo or chat about 2). This does not rule out the usual free-form discussion about life the universe and everything.


Sheila Webber
Senior Lecturer, Department of Information Studies, University of Sheffield,
211 Portobello Street, Sheffield S1 4DP, UK
0114 222 2641
s.webber (@) sheffield.ac.uk
The information literacy weblog – http://information-literacy.blogspot.com/
Sheila Yoshikawa (SL) blog: http://adventuresofyoshikawa.blogspot.com/

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Feb 05

A message from Dr Robert Gittins of Bangor University, looking for contributions to an event in March in Bangor / Second Life. Contact details at the bottom:

Hello,

At the last Second Tuesday meeting, I met a number of people interested in science, heritage and archaeology.

Bangor University, are preparing a joint conference ‘Heritage and Virtual Reality’ (in March) – to be held at Technium CAST Bangor, North Wales and also in SL.

I am looking for interest from the group – contributions, presenters, or simply people to attend (rl or sl)? The event is free to attend, and expenses available for presenters.

There are a lot more details but I would like to ID anyone interested, and then provide details for discussion.

Many thanks for your time, looking forward to the next meeting

Best regards,

Robert

Dr Robert Gittins
SL: Robit Gundersen
VRLink
School of Computer Science
Bangor University
www.vrlink.bangor.ac.uk
email: rgittins (@) BANGOR.AC.UK

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