Feb 24

Here’s the submission from Ian Truelove, from Leeds Metropolitan University, for snapshot #8. As with other people who get their accounts of what they have/are doing in by the end of the month, Ian goes into the draw to win a freshly minted ten pound note.

Ian can be followed on Twitter.

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The pressures of running a large undergraduate provision have left little time for virtual worlds lately. However, having ultimate responsibility for the learning of 330 students does tend to focus the mind on the practicalities of scaling up the use of virtual worlds in a real world educational context. Motivated by its potential scalability and configurability, I have redoubled my efforts, and have finally got my OpenSim grid up and running. It’s currently only running behind the University firewall, but it’s working exactly as I had hoped. I can pre-register all of my students, which cuts out the nightmare prospect of a Second Life registration session multiplied by 330. I can get student’s real names floating above their new avatar’s heads, which helps them to make the connection between avatars and their real life puppet masters, and avoids premature fantasy identity overload. I can avoid the complications of noob-learners making fools of themselves in front of rude strangers and, most importantly for design students, I can get them building things straight away.

I see OpenSim as a means to an end, rather than the end itself. It will provide me with a safe training space – a studio space – for my students to mess about in and learn the ropes. I’ll then encourage any intrigued students to venture out into a truly massive multiuser virtual world like Second Life. I don’t think I’ll need to hold their hands in the same way that I did when we all jumped straight into Second Life in the early days. Once acclimatised through fun-time in the OpenSim playground, students should be able to confidently explore Second Life and beyond without a tutor cramping their style. They can always ask for help if they need it, and we will provide guidance and coaching as we do for all our students, but they will be in control. They can go where they like and do what they like, just like in real life. We will encourage them to report back on their discoveries, if they are relevant to their learning. They can show us snapshots of their exploits, and they can quote freely from their chat-logs as they reflect on their learning. They can even log-into our OpenSim studio and discuss their pseudonym’s exploits with their real life virtual friends and tutors.

I am of the opinion that students should have access to a private, institutionally managed virtual world, which is linked to their authentic, accountable, assessable and accredit-able enrolled identity, but should also be free to roam a public virtual space in whichever manner and attire they choose.

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Feb 22

One of the updates in from Bromley College for snapshot #8 comes from Clive Gould:

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This academic year at Bromley College we have moved away from using Second Life to trialling OpenSim.

We have production and test Linux servers running OpenSim 0.6.8 and staff and students have access to OpenSim, both from within College and externally.

We have found that two of our computer rooms already have graphics cards which are Meerkat compatible and are converting two more rooms of PC’s by adding appropriate graphics cards.

Using a standalone installation of OpenSim means that it is much easier for us to provide and control access to the MUVE. Although OpenSim is currently in in alpha we have found it works well in the classroom environment.

This academic year we are using/planning on using OpenSim with two groups:

1) National Diploma IT year 2 – Developing and assessing skills in Object Orientated Programming.

2) FdEng Software Development year 2 – Investigating Web services practically as part of a Database Development course.

I am continuing to maintain the Linden Script exhibition in Second Life on Hyles Infopoint. However I have also ported it to OpenSim to help our students learn LSL. Additionally, I have made the exhibition available as a download so that others can install it into their own OpenSim standalones.

For more information please visit our blogs:

http://bcopensim.blogspot.com/
http://www.linuxtraining.org.uk/blogger4.html

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Feb 21

Just a gentle nudge to UK academics doing things with virtual worlds such as Second Life, OpenSim, ReactionGrid and the others. Write a few paragraphs for snapshot #8 about what you’ve done, are doing, or plan to do; submit it by the end of February – that’s a week from now – and you’ll go into the draw to win one of five ten pound notes.

Virtual World Watch can take submissions into the early part of March if you are pressed, but only stuff submitted by 11:59pm on February 28th 2010 will go into the VWW “Lottery of Riches”.

Thanks for all submissions,
Virtual World Watch

Feb 19

An online conference organised by several US library, informatics and virtual world organisations. Note that there is still time to submit a poster.

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Everyone is invited to participate in The Future is Now: Libraries and Museums in Virtual Worlds, an online conference to be held on Friday and Saturday, March 5-6, 2010 in OPAL, the webconferencing collaborative service, in Second Life, and in other three-dimensional virtual worlds.

Throughout this two-day conference there will be dozens of presentations, panel discussions, poster sessions, demonstrations, tours, and social events. You need not be proficient in virtual worlds to participate in this conference. Orientation sessions will be held prior to the conference dates.

Keynote Speakers:

- Marilyn Johnson, author of the new book, This Book is Overdue! How Librarians and Cybrarians Can Save Us All. She also wrote The Dead Beat: Lost Souls, Lucky Stiffs, and the Perverse Pleasures of Obituaries.
- Tom Atkinson teaches Instructional Technology at the U. of Central Florida and has over 30 years of experience in designing, producing, delivering, and evaluating interactive instruction on mobile learning platforms and in virtual worlds
- Sharon Tettegah and Cynthia Colongne, co-authors of the 2009 book, Identity, Learning and Support in Virtual Environments.

Conference Website: http://www.opal-online.org/finindex.htm

Registration Fees:

$25 for individuals who are members of the American Library Association (ALA).
$45 for individuals who are not members of ALA.
$10 for individuals who are students, retired, or between jobs.
$75 for Groups (A group is defined as two or more individuals who are currently directly affiliated with an organization. Participating members of the registering organization need not be in the same location in the real world when they attend conference events.)

Register Now: http://www.eventbee.com/view/trendytopics/event?eid=604481373

Twitter Hashtag: #FIN10

Poster Session Proposals: Although the deadline for submitting program proposals has passed, the deadline for poster session proposals is Monday, March 1, 2010. See the conference website for details.

Sponsor: LearningTimes (http://www.learningtimes.org/), an open community of education and training professionals.
Conference Co-Organizers: ALA VCL MIG (Virtual Communities & Libraries, Member Initiative Group), ACRL Virtual Worlds Interest Group, the Alliance Library System, and TAP Information Services.
Conference Archive: We plan to record and archive as many events as possible. Only paid registrants, presenters, and members of the conference planning team will have access to the conference archive for 3 months after the conclusion of the conference. On June 6, 2010 the conference archive will be made available to everyone.

More Information: Please contact Tom Peters: tpeters (@) tapinformation.com

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Feb 19

A short update from Mary Hudson and Alison Williams, for the current snapshot, on library developments in Second Life at Southampton Solent University:

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Solent Life 2 is the Library area of the 3 part Solent Life island developed for Southampton Solent University. It was developed by the Business Librarians as part of a funded project. In late 2009 a training session was organised for all interested library staff to learn more about Second Life and Solent Life in particular. 10 attended and our Learning Technologist trainer, took us through Virtual Ability for basic orientation and into Solent Life. As a result we can now offer multi-subject library and information skills support in Second Life and we look forward to meeting and working with a wider range of students and academic staff in there this year.

We hope to arrange follow up meetings and visits to keep everyone’s skills going and to keep interest in the site alive.

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Feb 17

Here’s a submission to the latest snapshot survey, from the University of Ulster, sent in by Kerri McCusker (who goes into the draw to win ten pounds) – thanks:

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Due to the interest in the medical application of Second Life, Kerri McCusker, Research Associate in the Serious Games and Virtual Worlds team, University of Ulster undertook a short project to create a structured learning zone focused on patient education in Second Life focused on autologous stem cell transplantation. This project included a self paced walkthrough in virtual clinics with interactive demos of stems cells, showcase of a hospitals environment and information and links to stem cell transplant resources:

http://slurl.com/secondlife/Ulster%20Magee%202/80/121/23

Additionally a 90 second animation was produced in Second Life which clearly highlights the steps taken during an autologous stem cell transplantation, with particular focus on the actual cells being extracted, stored and subsequently being transfused into the patient again:

http://sgvwtv.ulster.ac.uk/video/103/Second-Lives and
http://www.youtube.com/watch?v=Qe-J59WKkYg

Other developments in the Serious Games and Virtual Worlds team have been the recent national workshop on teaching in virtual worlds. The objective of the event was to raise awareness of the benefits and possible pitfalls of using virtual and immersive worlds in an educational context and provided practical advice and demonstrations from leading educators and industrial experts in this area. It highlighted funding opportunities available in this field and offered tips on how to focus research to maximise your chances of succeeding with applications:

http://learninginvirtualworlds.com/

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Feb 16

Submissions to the latest snapshot are coming in, so some of them will be run on this website (if the submission author wants) ahead of the snapshot report coming out. Here’s one from Cornwall College, submitted by Bex Ferriday (who goes into the draw to win ten pounds) – thanks:

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Cornwall College’s School of Education and Training (SET) has been successfully running the Level 3 Award in Preparing to Teach in the Lifelong Learning Sector (PTLLS) as a blended learning course for three years. This eleven week course is delivered with 7 sessions studied in students’ own time using moodle and remaining sessions taught using traditional methods in the classroom. However, with the college’s island on “Second Life” now complete, SET has decided to pilot a version of the course that replaces college-based sessions with content delivered in a virtual environment. This is a first in terms of Cornwall College and use of Second Life as a teaching and learning environment. To date several courses have taught users how to teach in Second Life – but an officially accredited course has never been offered that teaches real world, transferable teaching skills in a virtual world environment.

Twelve students have signed up to work through this pilot: by enrolling a group that are based in locations such as Italy, Portugal, France, Romania, England, Wales and Spain there are no issues with time zones and by ensuring that the group consists of qualified, real world practitioners au fait with using Second Life, any technical and delivery issues can be ironed out before rolling the programme out internationally and to people who have no teaching and / or Second Life skills. The group are enthusiastic, excited by the prospect of being part of this ground breaking new project and are all fully involved in the activities. Feedback has been wholly positive, with many members of the group commenting on how well they feel they have bonded as a group. This has led to a slight revision of the course schedule, with regular discussion-based get-togethers now being offered as a way of keeping students motivated and maintaining this group dynamic.

The course is still in its early stages and anything can happen. However, if the course continues to run as well as it has so far The School of Education and Training will be looking to offer this to an international audience, and on a regular, twice-yearly basis.

A second group of students are also making creative use of the island. The Foundation Degree in Arts and Media has begun a building project, and are experimenting with the physics of Second Life, adding textures to prims and honing their building and scripting skills in order to make works of art that simply could not be made in real life. Their tutor is building an art deco-style art gallery in which to house these creations, and currently sits at the bottom of Dozmary Pool, the bottomless body of water from which Excalibur was reputedly held aloft by the mythical Lady of the Lake in Arthurian Legend.

Experiences of teachers using the island are that there are few differences between teaching in Second Life and traditional classroom delivery. This comes as something of a relief as if there were a generic Initial Teacher Training course that contained no classroom or face to face delivery would be destined to fail. Planning is still written on traditional documentation, web-based delivery means that it makes sense to have a dry-run and to make sure there is a Plan B should anything go wrong – but this is how any session with an element of ILT should be planned. Ground rules need to be set at the start of the course, and though these may be different – for example, to only use text-based speech when the teacher is using live voice rather than ensuring mobile phones are switched off – this again is something that needs to be done at the start of all courses. The common notion that body language is impossible to read in Second Life is, to some extent, an exaggeration. Poses are sophisticated enough for avatars to be able to show how they feel by the way they choose to sit, inactivity means that the word “Away” appears above avatars’ heads – an explicit signal to the teacher that the avatar in question is distracted or bored, and the frequency and content of both written and verbal responses from students also shines a light onto the way they feel. Nuances may not be as subtle as they are in the real world – but there are enough signals to be able to get a sense of individual and group moods.

Use of the island continues to grow and attitudes towards this virtual world as a teaching resource appear to be growing ever more favourable. While the island lay empty people couldn’t really see the point. Now that things are starting to happen and both filmed and photographic evidence in available for all to see on flickr and YouTube, minds are slowly changing and the pace is picking up.

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Feb 10

Responses have been coming in for snapshot #8; thanks to those of you who have submitted so far.

As an additional incentive to write responses to snapshot #8 by February 28th; those in by the end of the month will be put into a shoebox. Ellie the cat will then be encouraged to paw at the contents of the box. The senders of the first five responses she paws will receive £10. That’s ten pounds of hard cash, as opposed to Linden Dollars, or some other virtual currency that’s difficult to use at your local (real) pub.

So, in a nutshell. Please get your submissions in by the end of February 28th, and you stand a chance of winning one of 5 ten pound notes.

Thanks,
Virtual World Watch

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Feb 09

The Virtual Worlds Teaching Guide produced by University of Derby and Aston University in collaboration and funding from the Higher Education Academy Psychology Network and JISC is now available in hard copy.

Virtual Worlds Teaching Guide

Please email Simon Bignell (s.bignell (@) derby.ac.uk) if you would like a copy or to save paper you can download it directly:

http://previewpsych.org/BPD2.0.pdf

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Feb 06

A message from Sheila Webber, who is hosting the next event in the series. This is where UK academics, and other folk interested in teaching and learning in virtual worlds, get together for an hour or two in-world (Second Life) to be exact. All are welcome; the debate veers between the serious and the casual, as does the dress code:

I think I was designated the next host for the Second Tuesday meeting, 9th Feb at 8pm UK time, noon SLT:

http://slurl.com/secondlife/Infolit%20iSchool/223/36/28/

Peter/Graham suggested we should take a theme, and my proposal is:

1) Discussing/drafting a proposal for the VW Best Practices in education conference (at the last meeting it was suggested that we put in a “Dance your way through the UK sims” proposal)

AND

2) SL tools for discussion/brainstorming in groups in particular applying 2) to 1)

*However* if it turns out that people now think that doing a VWBPE proposal is a rubbish idea, we could still demo or chat about 2). This does not rule out the usual free-form discussion about life the universe and everything.


Sheila Webber
Senior Lecturer, Department of Information Studies, University of Sheffield,
211 Portobello Street, Sheffield S1 4DP, UK
0114 222 2641
s.webber (@) sheffield.ac.uk
The information literacy weblog – http://information-literacy.blogspot.com/
Sheila Yoshikawa (SL) blog: http://adventuresofyoshikawa.blogspot.com/

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